After deciding on a general idea for the game board. I decided to attempt some modelling on Maya. I made the four different levels have a different terrain or texture compared to the last.
An idea with the board was to take away the poles in between each of the levels and have them float up and down. Then board would be made out of rock and stone. As this game is the thing in which helped create the rings of hell, it’d have to be old looking. While working with Eve she also experimented with 3d modelling in mud box to create an idea for the texture of the board. This fitted in with the original models and the look we wanted for the game.