These are some of the play blasts of my Maya work. These are all variations of an arm rig. Within the arm rig overlapping action is used to create the flow of the arm.
A lack of overlapping animation can cause a robotic effect. If the arm movements aren’t flowing and can be seen to be to stiff can make the animation seem unrealistic.
Above was my first attempt at the arm rig. This was simply trying out the over lapping animation and to make it seem fluid in its motions.
Below then are examples of another arm rig I made. In this rig I attempted to give the arm life by giving it a personality.
The arm crashes into the wall and is swung about. The arm after being thrown into the wall picks itself up and shakes it off. The arm jumps forward and tries to escape the control above it. But even though it tries it best it can detach from the control and swings back to it’s original position.
There are then some different angles of the arm rig so you can see the movements and the overlapping action. I was happy with this attempt at the arm rig.