Simulation Techniques

Dynamics are an extremely powerful feature in any 3D application. Without them there would be no particle effects like smoke, fire, realistic fluid effects, or computer, or complex cloth simulation.

  • Utilising dynamics is a vital step in your 3D generalist skill set.
  • Dynamics are calculated from a complex physics engine inside your 3D application, dynamics describes how objects move using rules of physics to simulate real forces.

A Brief History

Examples of Dynamics

  • Fantasia (Experimental hand drawn and painted dynamic effects)

‘Abstract music and abstract symbols on the page’

‘The relationship between music and visuals.’

  • The Abyss (James Cameron) – First fluid effect used in a feature film.
  • The Prince of Egypt (2D and 3D visual effects).
  • MPC – Modern VFX studio (Simulation Effects).

FX Showreel 2012 – Lorenzo Lavatelli

Jerome Escobar FX Reel 2014

  • The Art of Blowing Stuff Up.

Maya Dynamics

When simulating anything in Maya, make sure to set your playback speed to ‘play every frame’. This forces each frame to be calculated without skipping a frame to match playback speed.

Dynamics in Maya

  • N’Cloth
  • N’Particles
  • N’Hair
  • Maya Fluids
  • Soft and Rigid Bodies
  • Bullet
  • Bifrost
  • Fur/Xgen

nDynamics  – Maya’s main dynamic system.

nParticles – Particle dynamics can be used for effects such as wind, fire, smoke and water.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s