Lighting References

So below are the tutorials and guides that I used to help me understand what each of the lights do and how to set them up properly. Each of the tutorials helped me in different ways, while watching them  I took notes then worked from my notes, this proved easier to me.

The one below was a general tutorial I looked at, this was just explaining things and helped me get a grips with the lights.

The next few tutorials were for volumetric lighting, this was originally suggested to us by Edward, we showed him a few stills and he suggested we look into this. So after speaking to Edward I research into volumetric lighting and what it does.  So after looking into them I can say they are very effective and a make the scene look awesome. An idea for the volumetric lighting was to add a 3d fog texture over the red light to distort it more and create a more cramped feeling. But in the end time wasn’t on our side due to a lack of planing. I know for next time to plan better.

Below is then an example of how lighting makes a scene. This is one of Edward’s animations. This one does not have a light source put on so there is no shadows or highlights making the scene look flat.

But in this second video you can see the added light adds to the scene and makes it look much better, from this you can see how effective lights are when setting up your scene.

 

Some more tutorials that I looked over the project on lighting.

 

Portal

Portal was a suggestion from Cassie due to the colours and the contrast we were looking. So I took her advice and research into it. The colours of the lights used in portal fitted into the idea we wanted to have in our project. One thing would be make the red lights more dark rather than having the orange tones. These then against the metallic and shinny surfaces made me think of how the lights should act with the texture. Should the lights be reflected of the device or should they just be in the background. After speaking about it the group we were still not sure if it would be too much. So for now we’ll leave it in greyscale and if needs be it can always be changed during feedback time.

https://developer.valvesoftware.com/wiki/Indicator_Lights_(Portal_2)

As you can see from the mages below the robots and the environment around them are mainly in a greyscale style. The the contrasting lights that the robots have almost give them characteristics based on the colours. So when you see the orange light yo think of the orange one and vive versa for the blue. Again I like this idea for the lighting in our project.

2001 Space Odyssey

I’ll have to admit this was another suggestion by Cassie, she had used this as research in her project but then suggested we use it as a reference for the lighting we wanted to do. I think this ties in with the portal lighting. In 2001 Space Odyssey the contrast of the warm and cool colours are done to an amazing level. The lighting changes from warm to cool or cool to warm really changes the mood. This is a good method to shift what you want the audience to feel when watching the film or short.

 

Looking at the images above you can almost see the colour palette that was used in the making of this film. Seeing the different shots side by side make you see how well they complement each other although still contrasting at the same time.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s