Creepy Character

While modelling some concepts for the game board. I decided to look at characters and how to use them within the game. I thought I could try and model a character’s head in Sculptris. Initially this was just to play about with some ideas I had sketched previously.

As this was the first time I tried to model a character with some sort of plan I was happy with it. Although we are not sure if 3D styled characters are the way we want the characters to be in.

Some inspiration was taken from previous research the group had done. A variety of concepts and characters were looked at by everyone.

These are some examples of the images I used as a reference while modelling the sample character

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Opinions on Motion Graphic…

After presenting the motion graphic to the rest of the class yesterday and receiving  some feedback I felt that the final product was no where near to the standards I wanted.

The initial idea I had was the focus on the relationship between the movement of the animation and the music. As the narrative was to show Moss Man crash landing onto the new world. I used this as a starting point. As a crash is something that would confuse you, scare you, be loud and disorienting, in the motion graphic I tried to use the relationship of the shapes and sounds to do this.

Although I wanted a ‘confusion’ factor in the finished product, a narrative still should of been noticeable. On that note I felt my input onto the motion graphic lowered the standards of the work others had done in the group. A main factor I feel could of helped me was keeping it simple. I did like the product in the end but felt it wasn’t as clear as others in the class were. But the work that was given to me to edit was some nice work. Both Bethany and Meabh worked on adding line work and colour to initial thumbnails.