Creative Elements

How did first semester go?

A lot of things come to mind when asked that. The first thing that comes to mind is stress. The first semester was one of the most stressful times I’ve had to experience. From meeting new people who had a lot more skills in areas I hadn’t started. Getting a work load that was more than double in Foundation. All of this was new to me.

From starting the course I noticed how structured  each week was, it was almost like a task sheet. In each of the weeks we leant key skills and different methods of working. One thing that I found useful was that each week fed into the next, helping us develop and improve as we moved forward. But there was areas in which I would have never thought were so important to what we were learning.

One of the being photography. We were given a photography challenge to take six hundred photographs.Although at the time this was another added stress on to the general work. Looking back now you can see the need for it. It helped with learning composition, how lighting can effect an object and how you can change the lighting for the desired look. All these helped with the future tasks we were then given.

From looking back at my own work, I can notice a difference in it. During the of the semester I stuck to editing and graphic work. But when working on the projects with other people you are taken out of your comfort zone and you realise  that you have to branch out and attempt to look at other styles of working. This is one of the main things I struggled with. Working with other people was so full on and this was something that I had never experienced before. You realise that everyone has their own way of working and doing things. But thats the real test, you have to try and combine these different people and hopefully create something that no one else had or that no one was expecting.

The Animation course itself is just a bit nuts. When you think on university you think of a big hall with lectures happening. But it’s nothing like it here. The people who I have came across in Animation are some of the nicest people ever. The only way I could describe it would be a massive dysfunctional family. You have the loud and outgoing people that you hear before you see but on the other end of the spectrum you have the introverts who keep themselves to themselves. I can’t deny that I’m probably one of the loud ones.

From working in teams with a range of personality types and characters it has helped me learn to not to have preconceptions of people and simply have a positive mindset when starting any project. Although there was some clash of heads during the semester they were all apart of learning and maturing.

Going back to my original statement of saying it was stressful. It was without a doubt stressful but the semester as a whole has helped me develop my work and the quality, in a way forced me to be more responsible and mature. Although some might say differently…

There is still room for a lot of improvements for my personal development in all areas of the course but if I had not started the course I would have not met the amazing people who helped me get through the work load and the general course. Nor would I have learnt the skills that I didn’t realise I was lacking in. So from summing up my first semester in Creative Elements I can say that it was filled with a lot work and stress but I can say I’m thankful for it and maybe say I enjoyed it, once you look past the initial shock to the system. I look forward to starting the second semester and what it has in store for me.

It was was a crazy semester we’ll say…






Finally the animation for the Hell World Game is here. After discussing on what the game should be called we thought of ‘Domination’. This was due to the main way of winning, to wipe out the opposing players characters. Dominate the board…

Rhea took the original animation made by Samantha and re drew it digitally. This was then added to by some of her own work and edited together to make our opening trailer.

This is the thumbnails of the original animatic.



These are some screenshots of the animation while it was being developed.


Character Concepts

One of the parts if the story and how Hell came to exist was due to two brothers who stumbled into Limbo. They were of course met by Limbo himself who forced them to play one of his games. In doing so they lead to the creation into the nine rings of Hell.

One of the things that make Limbo, Limbo. Is that he makes you play a game based on your personality. The brothers were both of a competitive nature. Hence the game being played. But an idea that Rhea thought of was that throughout the game the two brothers would change. They would turn ugly like their personalities.

This is Rhea‘s digital concept on what the brother’s would look like before and after. I really loved these designs and thought idea helped develop the storyline more. Below are her concepts.


‘Cutesy’ is back

Backtracking to the card templates that were mentioned earlier. One of the templates that was altered was the card for the cutesy game for the Hell World creatures to play to unwind after their hard day of work torturing all them souls.

After deciding on the designs for each of the characters Eve then took the responsibility of design the cutesy game pieces. Each one of the pieces would be a little replica of them. But a lot more easier on the eyes.

Again going back to when the Hell World was in a tree we wanted to bring back some of the ideas from the original group. So as a group we decided to make the game pieces with a wooden theme, to suit the tree idea.

The original template for the cards was then changed to fit then wooden theme we agreed on.

Below are then are the characters that Eve designed based of the characters used in the main game.



So above you can see the  finished concepts for the cutesy game pieces. After we had agreed on the design of the characters, Eve painted a wooden theme over them to finish the design off. Finally then below are the eight finished character designs on the card templates.


Final Cards

These are the final cards that I created. On the cards I used a selection of the characters that were previously designed from my group. In each of the cards I tried to use a different style of editing so that the characters would fit in with their name.

As a final product I was happy with the cards and think model of the slab worked well with the characters designs.

The order of the characters goes as the following;

  • Greed
  • Fraud
  • Anger
  • Lust
  • Heresey
  • Gluttony
  • Trecheary
  • Violence



Composition Decesion…

Before adding all the characters to the final card model we still needed to decide on the layout of the cards. `So how will the symbols be set on the cards and will the characters name appear on the cards as well.

The first set of images are looking at the symbols flowing around the bottom of the slab. Then on of them the name of the character is there. This was to see if the text fitted in with the cards. Originally I thought about having the names in the Hell Language but thought it would be difficult to read them. So if text was to be present it would be in english.

The next set of images was the symbols placed in a vertical line from the top till the bottom of the slab. This made the slab seem more neat but this was not the look we wanted as hell isn’t neat. (It’s messy, so messy like…) Again the text was added in but didn’t think it fitted in with the project.

Then the final set of images is the symbols following the left side of the slab. I feel this was the best composition out of the three choices. Again text was added into one of the images but felt it was out of place. So in the end the text was not added in.